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GDLC [Game Development Life Cycle]

Overview :

The game is the one kind of software of program with a goal to provide entertainment. When we plan to start and developing the any games, simply adopting the software development life cycle (SDLC) is not enough for any game developer, as the developer face several challenges during the making any game development life cycle.(challenges like: Graphics, Visuals, Sounds, Animations, Physics, Collisions, AI, Gestures and User inputs, etc).
To overcome the problem of every game developer, a new specific approach will arrive it’s known as GDLC(Game Development Life Cycle).

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DEVELOPER’S GUIDE TO UNITY3D MMO WITH NODE.JS USING SOCKET.IO

What is Node.js?

Node.js is a JavaScript engine which is built on Chrome’s V8. It is network application for communicates with client and server.It uses event-driven non-blocking I/O model. Node.js’s package ecosystem its called “npm”, which includes open source libraries in the world.Node is specially designed to broadly and scalable network applications for the device/computers.

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Unity3d – Attributes

– Attributes are one type of markers in Unity.

– Attributes can be placed above a Class, Property or Function in a script, that specially indicate for any special behavior on it.

– We can decorate our Classes, Properties or Metadata using attributes.

– C# contains attribute names within square brackets.

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